The Human Heart: Engaging Emotions In RPG Design

Emotional storytelling in rpgs has always been an area of interest for us, both as players and designers. This year we were lucky enough to speak at Metatopia 2020 on the topic The Human Heart: Engaging Emotions in RPG Design. Here is the video of our panel, or for those who prefer to read, I’ve included an […]

The Conundrum of Writing a Historically Inspired Roleplaying Game

I have been doing a lot of designing lately, and thinking about design, but very little writing about design – but I’m secretly hopeful that this blog post represents my return to writing more regularly. This blog post is about writing and playing historical, historically inspired, or alt-historical roleplaying games. The topic of my blog […]

These 2 Things Are All You Need To Do To Be A Great GM

Ok, so I realise this is just about the most clickbaity title that a clickbait generator could have generated. But it is my genuine and firm belief that to be a great GM there are only two things you need to do. Sure, there’s a thousand other things you could do that might make your GMing even […]

Think Before You Stat

Stats continue to be a popular choice in game design. They are a simple and intuitive way of creating mechanically unique player characters, and mediating conflicts between these characters and the world. But should stats really be the go-to game design choice? In this article I discuss what stats are, what they fail at, and […]

Designing in Another Morality

As designers we all construct and manipulate the moral universe of our game. When we ask a person to play our game, we often require them to pivot their worldview and ethical framework. In this post I discuss the moral power of designers, and then move on to my approach to re-framing player expectations to […]