Marlowe Lune is an artist I have admired for a long time now, and it was a dream come true to be able to work with them on the cover of Good Society 2nd edition (if you haven’t seen the cover feast your eyes on it here). It was exciting to get the chance to […]
Hello dearest reader, it is my delight to take you through my report on the Good Society 2E playtest packet feedback. The playtest packet was released in April, and the feedback period wrapped up at the end of June. All in all we had over 100 people play the playtest packet, which I am just […]
In July 2024 we held a live Q&A all about the role of Facilitator in Storybrewers games. Questions could be submitted ahead of time, or asked on the day. It’s useful stuff for running your next Good Society or Fight with Spirit game! So I wanted to share with you the video of the Q&A, […]
With Castles in the Air nearing its launch on Kickstarter on May 14th, we interview the game’s creator Melia Carraway. What inspired you to create Castles in the Air? What kind of experiences do you hope that players will have with this game? Melia: Back in late 2019 or early 2020, I went to see Little Women […]
What a busy year it’s been! From Powerhouse Late, to the Festival of Creativity, to PAX, we’ve been up to a lot this year. On our way, we’ve had the privilege to deliver two talks on game design that we wanted to share with you. Hopefully they will give you useful ideas you can apply […]
Ever wonder what sparked the ideas behind your favourite RPGs? So did we! So, we asked 50 game designers two key questions to uncover the inspirations that lead to their games. We analyzed all the answers, and turned them into a talk for Big Bad Con Online 2023. In the talk, we unpacked the results, […]
In my last post exploring the Penned to Good Society game jam, I talked about the many supplements that can deeply change your game. This time, I’ll be going through desire, relationships, roles, rule modifications and reinterpretations and more! These aren’t intended to stand on their own or add a new element to gameplay, but […]
In my last post exploring the Penned to Good Society game jam, I talked about the fascinating expansions that folks created as part of the jam. This time, it’s all about supplements. These are interesting additions you can frame your game around to change things up – sometimes just a little bit, and sometimes a […]
We’ve always been lucky to have an awesome community around our games, but in October last year, something truly amazing happened. Chloe (fiercefully on itch) ran a Penned to Good Society Jam. In Chloe’s words, “This jam celebrates Good Society… and the creativity of the people who love it.” The jam could include anything based […]
On Sunday (17 April), our game Villagesong, designed by Vee Hendro, won Game of the Year at the Australian Role-Playing Industry Awards. This year, the ARPIA was hosted at Fortress Melbourne. These awards celebrate the diverse forms of fun, creativity and imagination coming out of the Australian community. The evening’s celebration emphasised how important diversity […]








