I love designing one-shot games! The format has so many good features: the scope is smaller, which means easier to give love and care to every part of the game you can be more creative, it’s the perfect format to go on fun design tangents and explore that weird niche idea you’ve had in the […]
Littlebox Journeys is about to launch on Kickstarter in just a few days time, and with it we’ll be doing something Storybrewers has never done before – we’ll be publishing the work of another designer. It’s a leap we wouldn’t make for just any game, but when we first played Decaying Orbit we knew it […]
The highs and lows of a tense sports match make for great stories, but are a unique design challenge. We joined in the online fun at Big Bad Con 2021 to present The Making of a Match: Designing Sports Action. It was a good chance to reflect on our process and learnings designing the sports drama game, […]
This guide is adapted from the content of Good Society: Expanded Acquaintance. If you want even more detail about how to hack Good Society, you can grab the book or PDF for the full guide. In Part 1, we talked about the process of hacking Good Society. In this post, we’ll be talking about the elements of Good […]
This guide is adapted from the content of Good Society: Expanded Acquaintance. If you want even more detail about how to hack Good Society, you can grab the book or PDF for the full guide. So, there’s a story you’re itching to tell, and you’re already starting to imagine how Good Society can help to […]
Emotional storytelling in rpgs has always been an area of interest for us, both as players and designers. This year we were lucky enough to speak at Metatopia 2020 on the topic The Human Heart: Engaging Emotions in RPG Design. Here is the video of our panel, or for those who prefer to read, I’ve included an […]
This post was written by Vee! We share very similar thoughts on playtesting – Hayley I firmly believe that learning to love playtesting is one of the most important parts of becoming a game designer. While it may seem daunting and scary to run an unfinished version of your game to a group of critically […]
One of the best and most succinct panels we’ve presented was at Hubcon 2019. This was a practical talk about the process of creating an rpg. It does not delve into rpg theory, but rather, the talk revolves around the procedure of design, and tips and tricks to get productive at each step, rather than […]
I have been doing a lot of designing lately, and thinking about design, but very little writing about design – but I’m secretly hopeful that this blog post represents my return to writing more regularly. This blog post is about writing and playing historical, historically inspired, or alt-historical roleplaying games. The topic of my blog […]
This post was written by Vee! About time I convinced her to blog her heart out – Hayley This year marks our first ever entry into the Game Chef annual competition. I use the word ‘competition’ here very loosely, as Game Chef is known first and foremost as a celebration of analogue game creation and […]
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