Of all the GMing techniques in all the Kingdoms of all the Lands, my very favourite is the humble question. It is versatile, editorial, creative, and narrative. It allows the GM to shape the story while giving ultimate say to the players. And it’s a relief to share the narrative burden GMs typically bear with […]
I like to think that when I play a roleplaying game with other people, we are working together to tell a story. We surprise each other—developing new twists and turns in the narrative as we go. Or we delight each other—playing into hints and clues left earlier to create a bitter conflict or a smoochful […]
Ok, so I realise this is just about the most clickbaity title that a clickbait generator could have generated. But it is my genuine and firm belief that to be a great GM there are only two things you need to do. Sure, there’s a thousand other things you could do that might make your GMing even […]
As a GM, I love giving characters nail biting, soul crushing, world shattering decisions to make. It gives the players true agency over the story, and leads to gloriously intense moments of roleplaying. But these decisions only have their intended effect when they’re actually hard for characters to make. So, how do we craft tough choices? Every great decision (read: […]