Designing One-Shot RPGs

Shallow focus photo of people running track and field hurdles

I love designing one-shot games! The format has so many good features: the scope is smaller, which means easier to give love and care to every part of the game you can be more creative, it’s the perfect format to go on fun design tangents and explore that weird niche idea you’ve had in the […]

We’re looking for authenticity editors! [13 Mar 2020]

We are looking for two authenticity and sensitivity editors for an upcoming tabletop roleplaying game about communities, change and leadership. Inspired by 13th and 14th century villages of Java, the game focuses on village relations and tough choices. Players take on the role of village leaders dealing with the pressure of a growing kingdom encroaching […]

Playtesting your Tabletop RPG

This post was written by Vee! We share very similar thoughts on playtesting – Hayley I firmly believe that learning to love playtesting is one of the most important parts of becoming a game designer. While it may seem daunting and scary to run an unfinished version of your game to a group of critically […]

How to Run Good Society as a One-Shot

As conventions are coming up for me in the following months, I avail myself yet again with wisdom from past me. If you, like me, are wondering how to run Good Society effectively as a one session experience, say… at a convention, then look no further! Past me helpfully goes through tips, tricks and a […]

How to Create an RPG

Designing an RPG with Storybrewers at Hubcon 2019

One of the best and most succinct panels we’ve presented was at Hubcon 2019. This was a practical talk about the process of creating an rpg. It does not delve into rpg theory, but rather, the talk revolves around the procedure of design, and tips and tricks to get productive at each step, rather than […]

Our Recipe for Game Chef 2017

This post was written by Vee! About time I convinced her to blog her heart out – Hayley This year marks our first ever entry into the Game Chef annual competition. I use the word ‘competition’ here very loosely, as Game Chef is known first and foremost as a celebration of analogue game creation and […]