Villagesong wins Game of the Year Award

ARPIA Game of the Year 2021 Award for Villagesong

On Sunday (17 April), our game Villagesong, designed by Vee Hendro, won Game of the Year at the Australian Role-Playing Industry Awards. This year, the ARPIA was hosted at Fortress Melbourne. These awards celebrate the diverse forms of fun, creativity and imagination coming out of the Australian community. The evening’s celebration emphasised how important diversity […]

An Interview with Sidney Icarus, creator of Decaying Orbit

Littlebox Journeys is about to launch on Kickstarter in just a few days time, and with it we’ll be doing something Storybrewers has never done before – we’ll be publishing the work of another designer. It’s a leap we wouldn’t make for just any game, but when we first played Decaying Orbit we knew it […]

The Making of a Match: Designing Sports Action

The highs and lows of a tense sports match make for great stories, but are a unique design challenge. We joined in the online fun at Big Bad Con 2021 to present The Making of a Match: Designing Sports Action. It was a good chance to reflect on our process and learnings designing the sports drama game, […]

A Guide to Hacking Good Society: Part 2

This guide is adapted from the content of Good Society: Expanded Acquaintance. If you want even more detail about how to hack Good Society, you can grab the book or PDF for the full guide. In Part 1, we talked about the process of hacking Good Society. In this post, we’ll be talking about the elements of Good […]

The Human Heart: Engaging Emotions In RPG Design

Emotional storytelling in rpgs has always been an area of interest for us, both as players and designers. This year we were lucky enough to speak at Metatopia 2020 on the topic The Human Heart: Engaging Emotions in RPG Design. Here is the video of our panel, or for those who prefer to read, I’ve included an […]

The Conundrum of Writing a Historically Inspired Roleplaying Game

I have been doing a lot of designing lately, and thinking about design, but very little writing about design – but I’m secretly hopeful that this blog post represents my return to writing more regularly. This blog post is about writing and playing historical, historically inspired, or alt-historical roleplaying games. The topic of my blog […]