Playtesting your Tabletop RPG

This post was written by Vee! We share very similar thoughts on playtesting – Hayley I firmly believe that learning to love playtesting is one of the most important parts of becoming a game designer. While it may seem daunting and scary to run an unfinished version of your game to a group of critically […]

How to Run Good Society as a One-Shot

As conventions are coming up for me in the following months, I avail myself yet again with wisdom from past me. If you, like me, are wondering how to run Good Society effectively as a one session experience, say… at a convention, then look no further! Past me helpfully goes through tips, tricks and a […]

How to Create an RPG

Designing an RPG with Storybrewers at Hubcon 2019

One of the best and most succinct panels we’ve presented was at Hubcon 2019. This was a practical talk about the process of creating an rpg. It does not delve into rpg theory, but rather, the talk revolves around the procedure of design, and tips and tricks to get productive at each step, rather than […]