Stats continue to be a popular choice in game design. They are a simple and intuitive way of creating mechanically unique player characters, and mediating conflicts between these characters and the world. But should stats really be the go-to game design choice? In this article I discuss what stats are, what they fail at, and […]
As designers we all construct and manipulate the moral universe of our game. When we ask a person to play our game, we often require them to pivot their worldview and ethical framework. In this post I discuss the moral power of designers, and then move on to my approach to re-framing player expectations to […]